Design and Verification of a Centralized Multi-Agent Visual SLAM System Based on Cloud Native Architecture
Research Article  ·  Published: 28 September 2026
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Chinese Journal of Information Fusion
Volume 3, Issue 3, 2026: 209-225
Research Article Open Access

Design and Verification of a Centralized Multi-Agent Visual SLAM System Based on Cloud Native Architecture

1 College of Electronic Science and Technology, National University of Defense Technology, Changsha 410073, China
* Corresponding Author: Guoyan Wang, [email protected]
Volume 3, Issue 3
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Article Information

Abstract

To alleviate the computational and memory pressure faced by resource-constrained edge platforms in large-scale homogeneous multi-agent visual SLAM tasks, this paper designs and validates a centralized homogeneous multi-agent visual SLAM system based on a cloud-native architecture. The system adopts a cloud-edge functional decoupling strategy: real-time perception modules, such as visual odometry, keyframe extraction, and local tracking, are retained on the edge side, while computationally intensive tasks, including loop-closure detection, pose graph optimization, global map management, and multi-source map fusion, are centrally executed in the cloud. To accommodate bandwidth fluctuations, transmission latency, and short-term packet loss, the system establishes a ROS-based bidirectional asynchronous communication mechanism and combines keyframe-level compression, serialization, and ACK confirmation feedback to support reliable keyframe uploading. Meanwhile, an edge-side resource management workflow based on ``upload--acknowledge--release'' is designed to limit the growth of unacknowledged keyframe caches and improve long-term operational stability. For map fusion, the system adopts probabilistic occupancy-grid updating based on log-odds representation and, under homogeneous sensor conditions and constraints from globally optimized poses, projects local maps from multiple agents into a shared coordinate system for normalized equal-weight fusion. Experiments on public datasets, Gazebo collaborative simulations, baseline comparisons, communication-constrained tests, and long-horizon stress tests show that, under controlled experimental conditions, the proposed system reduces the edge-side load while maintaining localization accuracy and improves the stability of cloud-side map updating and long-term operation. Communication-disturbance experiments further analyze the influence of bandwidth limitation, transmission latency, random jitter, packet loss, and short-term outage on system performance, confirming the operational adaptability of the system under weak-network conditions.

Graphical Abstract

Design and Verification of a Centralized Multi-Agent Visual SLAM System Based on Cloud Native Architecture

Keywords

cloud-native architecture multi-agent SLAM map fusion edge computing

Data Availability Statement

Data will be made available on request.

Funding

This work was supported without any funding.

Conflicts of Interest

The authors declare no conflicts of interest.

AI Use Statement

The authors declare that DeepSeek-R1 was used for translation of the first draft of the manuscript from Chinese to English. The authors have carefully reviewed, revised, and verified the AI-assisted output and take full responsibility for the content of the manuscript.

Ethical Approval and Consent to Participate

Not applicable.

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Cite This Article

APA Style
Yu, L., Li, D., Wang, G., & Zhao, F. (2026). Design and Verification of a Centralized Multi-Agent Visual SLAM System Based on Cloud Native Architecture. Chinese Journal of Information Fusion, 3(3), 209-225. https://doi.org/10.62762/CJIF.2026.632794
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TY  - JOUR
AU  - Yu, Lian
AU  - Li, Dongsheng
AU  - Wang, Guoyan
AU  - Zhao, Fei
PY  - 2026
DA  - 2026/09/28
TI  - Design and Verification of a Centralized Multi-Agent Visual SLAM System Based on Cloud Native Architecture
JO  - Chinese Journal of Information Fusion
T2  - Chinese Journal of Information Fusion
JF  - Chinese Journal of Information Fusion
VL  - 3
IS  - 3
SP  - 209
EP  - 225
DO  - 10.62762/CJIF.2026.632794
UR  - https://www.icck.org/article/abs/CJIF.2026.632794
KW  - cloud-native architecture
KW  - multi-agent SLAM
KW  - map fusion
KW  - edge computing
AB  - To alleviate the computational and memory pressure faced by resource-constrained edge platforms in large-scale homogeneous multi-agent visual SLAM tasks, this paper designs and validates a centralized homogeneous multi-agent visual SLAM system based on a cloud-native architecture. The system adopts a cloud-edge functional decoupling strategy: real-time perception modules, such as visual odometry, keyframe extraction, and local tracking, are retained on the edge side, while computationally intensive tasks, including loop-closure detection, pose graph optimization, global map management, and multi-source map fusion, are centrally executed in the cloud. To accommodate bandwidth fluctuations, transmission latency, and short-term packet loss, the system establishes a ROS-based bidirectional asynchronous communication mechanism and combines keyframe-level compression, serialization, and ACK confirmation feedback to support reliable keyframe uploading. Meanwhile, an edge-side resource management workflow based on ``upload--acknowledge--release'' is designed to limit the growth of unacknowledged keyframe caches and improve long-term operational stability. For map fusion, the system adopts probabilistic occupancy-grid updating based on log-odds representation and, under homogeneous sensor conditions and constraints from globally optimized poses, projects local maps from multiple agents into a shared coordinate system for normalized equal-weight fusion. Experiments on public datasets, Gazebo collaborative simulations, baseline comparisons, communication-constrained tests, and long-horizon stress tests show that, under controlled experimental conditions, the proposed system reduces the edge-side load while maintaining localization accuracy and improves the stability of cloud-side map updating and long-term operation. Communication-disturbance experiments further analyze the influence of bandwidth limitation, transmission latency, random jitter, packet loss, and short-term outage on system performance, confirming the operational adaptability of the system under weak-network conditions.
SN  - 2998-3371
PB  - Institute of Central Computation and Knowledge
LA  - English
ER  - 
BibTeX Format
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@article{Yu2026Design,
  author = {Lian Yu and Dongsheng Li and Guoyan Wang and Fei Zhao},
  title = {Design and Verification of a Centralized Multi-Agent Visual SLAM System Based on Cloud Native Architecture},
  journal = {Chinese Journal of Information Fusion},
  year = {2026},
  volume = {3},
  number = {3},
  pages = {209-225},
  doi = {10.62762/CJIF.2026.632794},
  url = {https://www.icck.org/article/abs/CJIF.2026.632794},
  abstract = {To alleviate the computational and memory pressure faced by resource-constrained edge platforms in large-scale homogeneous multi-agent visual SLAM tasks, this paper designs and validates a centralized homogeneous multi-agent visual SLAM system based on a cloud-native architecture. The system adopts a cloud-edge functional decoupling strategy: real-time perception modules, such as visual odometry, keyframe extraction, and local tracking, are retained on the edge side, while computationally intensive tasks, including loop-closure detection, pose graph optimization, global map management, and multi-source map fusion, are centrally executed in the cloud. To accommodate bandwidth fluctuations, transmission latency, and short-term packet loss, the system establishes a ROS-based bidirectional asynchronous communication mechanism and combines keyframe-level compression, serialization, and ACK confirmation feedback to support reliable keyframe uploading. Meanwhile, an edge-side resource management workflow based on ``upload--acknowledge--release'' is designed to limit the growth of unacknowledged keyframe caches and improve long-term operational stability. For map fusion, the system adopts probabilistic occupancy-grid updating based on log-odds representation and, under homogeneous sensor conditions and constraints from globally optimized poses, projects local maps from multiple agents into a shared coordinate system for normalized equal-weight fusion. Experiments on public datasets, Gazebo collaborative simulations, baseline comparisons, communication-constrained tests, and long-horizon stress tests show that, under controlled experimental conditions, the proposed system reduces the edge-side load while maintaining localization accuracy and improves the stability of cloud-side map updating and long-term operation. Communication-disturbance experiments further analyze the influence of bandwidth limitation, transmission latency, random jitter, packet loss, and short-term outage on system performance, confirming the operational adaptability of the system under weak-network conditions.},
  keywords = {cloud-native architecture, multi-agent SLAM, map fusion, edge computing},
  issn = {2998-3371},
  publisher = {Institute of Central Computation and Knowledge}
}

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CC BY Copyright © 2026 by the Author(s). Published by Institute of Central Computation and Knowledge. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made.
Chinese Journal of Information Fusion
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